Sunday, February 26, 2012
Weekend Comic Book Update (for 26 February 2012)
Masterchief completes the initial "test" by Col. Ackerson, which causes Cortana to send him a few surprises. The Covenant are discovered en masse in the Epsilon Eridani system heading for Reach. The Masterchief and the other Spartans are deployed on special ops missions.
This series continues to be an excellent companion to the book "Fall Of Reach". The visuals by Felix Ruiz bring to life the story, and keep true to the original game's artwork and style.
I'm especially enjoying seeing other Spartans, such as Fred and Kelly, that I've only read about in other Halo novels, such as "Ghosts Of Onyx". But I do wish that the individual Spartan armour could be more individualized as in the game "Reach". When the Masterchief dispatches his team at one point the five of them kind of just blend together.
But for any fan of Halo this is a time to read.
I'm slowly growing frustrated with this title. It has felt repeatedly like it's just about to get to a conclusion and then it doesn't.
This issue is no different. We have two stories going on: in one Luthor consults with his past self and tells him of his failure and how they need to correct things, and in the other the heroes and villains prepare to mount another attack on Braniac. But in that group, some villains have conspired with Braniac to take out the heroes in exchange for becoming overlords of Earth when Braniac finishes his plans.
The artwork is good as always. The story, though, really needs to find a conclusion. My theory is that comics are best when a major story lasts about six issues (the length of a trade paperback) at most. Anything longer than that feels tedious and artificially stretched.
And DC Universe Online Legends feels exactly that way.